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Emerald World #7
Woohoo, having asked on the Celestial Heavens forum, I could use MMExtension to get the map data from the original game. I’ve managed to load it into Godot, a bare view: This is mean to be the Harmondale castle, as the geometry is relatively simple (walls and floors). Missing are of course textures, lights, contents,…
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Emerald World #6
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Emerald World #5
The last two months saw quite a bit of progress on the remake. Looking back at the post #4, that had the same numbered youtube video (https://www.youtube.com/watch?v=n0tjDcA08iU) – all I had were proto structures with some interactable NPCs inside. Now, 10 videos further, I have 15 videos uploaded showing how gradually the remake comes to…
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Emerald World #4
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Emerald World #3
The original game’s map “ground” consists of textures layered in a 2 dimensional tile map. I could extract the map from the game using MMExtensions, as described in my second post, however, the values of the tiles were ranging from 1 to 219. This suggests a total number of tiles of the original game is…
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Emerald World #2
Thanks to the quick and useful responses on the Celestal Heavens forum, I could extract the height map of the Emerald Island to recreate it in Godot. In order to do it: The height map, when copied into LibreCalc with value based colors gave the following, ok-ish looking result: The final result, imperfect but showing…
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Emerald World #1
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Might and Magic VII remake