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GodotCon Amsterdam 2026 – brief day1 summary

Hello! This time, I’ve attended the GodotCon in Amsterdam. It was a conference packed with agenda, 2 days, held in a cinema. Day 1 The first day’s schedule is available here: https://conference.godotengine.org/2026/schedule/#2026-04-23. The talks I’ve seen I share below, chronologically as they occured. There should be recording of those available, I suspect on the link…
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GodotFest Munich 2025 brief day1 summary (+venue, +loot)

Hi! I’ve had the pleasure to attend this year’s GodotFest taking place in Munich, Germany. The conference was a two-day event with over 20 talks, and several workshops. Target was more towards professionals, based on the price of the tickets and the talks. Lots of people with experience of releasing successfully Godot games. The venue…
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Emerald World #7
Woohoo, having asked on the Celestial Heavens forum, I could use MMExtension to get the map data from the original game. I’ve managed to load it into Godot, a bare view: This is mean to be the Harmondale castle, as the geometry is relatively simple (walls and floors). Missing are of course textures, lights, contents,…
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Emerald World #5
The last two months saw quite a bit of progress on the remake. Looking back at the post #4, that had the same numbered youtube video (https://www.youtube.com/watch?v=n0tjDcA08iU) – all I had were proto structures with some interactable NPCs inside. Now, 10 videos further, I have 15 videos uploaded showing how gradually the remake comes to…
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Emerald World #3
The original game’s map “ground” consists of textures layered in a 2 dimensional tile map. I could extract the map from the game using MMExtensions, as described in my second post, however, the values of the tiles were ranging from 1 to 219. This suggests a total number of tiles of the original game is…
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Emerald World #2
Thanks to the quick and useful responses on the Celestal Heavens forum, I could extract the height map of the Emerald Island to recreate it in Godot. In order to do it: The height map, when copied into LibreCalc with value based colors gave the following, ok-ish looking result: The final result, imperfect but showing…

